/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "../IGameState.h"
//#include "dialogbox.h"
#include "../gui/GUI_Manager.h"

/**
===========================
The State in which a dialog box
is present on the screen
===========================
*/
class DialogState :
    public IGameState
{
public:
    DialogState(void);

    int Init();

	// State functions
	int Start();
	void Update(float dt);
	void Exit();
    /** Shutdown the dialog state */
	void Shutdown();

	void GetInput();

private:
    // dialog box
    //MDialogBox* m_dialogBox;
public:
    virtual ~DialogState(void);
};
